Hello, World! I'm

Jose

Hello, World!

I'm Jose Antony Kollachery, a creative developer who builds things that bridge imagination and technology. From multiplayer games and real-time 3D graphics to interactive XR experiences and embedded systems with microcontrollers.

4+ years crafting production-ready solutions: game backends, NPC AI systems, physics simulations, and hardware projects involving Arduino, ESP32, Raspberry Pi, and custom electronics. I thrive at the intersection of creative vision and technical execution.

Whether it's writing optimized C++ for game engines, designing circuits for IoT devices, creating 3D assets in Blender, or prototyping in Unity, I bring ideas to life. MSc Advanced Computer Science from the University of Hull.

Below are some of the projects and work I've been involved in.

Projects

NPC Agent Engine
NPC Agent Engine
2024–25
  • C++
  • GOAP
  • AI
  • Game Dev
  • Simulation

Designed and built a modular, reusable toolkit leveraging Goal-Oriented Action Planning (GOAP) to enable flexible, believable NPC behaviour in game and simulation environments. Designed for plug-in simplicity and runtime flexibility.

MSc Dissertation · University of Hull
Ray Tracing in Modern Game Engines
2024
  • Ray Tracing
  • BVH
  • NVIDIA RTX
  • Denoising

Co-authored academic paper examining hybrid ray tracing pipelines, BVH acceleration structures, NVIDIA RTX integration, and real-time denoising techniques in modern game engines.

Research Paper · Academic
Gamified IBM Learning App
2024–25
  • Game Design
  • Agile
  • Scrum
  • Full-Stack

Developed a gamified learning application for a real IBM client brief, combining game design principles with instructional design. Applied Agile and Scrum throughout the delivery lifecycle.

Client Project · IBM via University of Hull
Multiplayer Games Platform
Multiplayer Games Platform
2022–24
  • Unity
  • C#
  • .NET
  • Multiplayer
  • AssetBundles

Led development of multiplayer gaming experiences including 8 Ball Pool, Chess, Holdem Poker, MineRunner, KickMaster, and Archery. Built native Android library for seamless game downloading via AssetBundles. Designed game backends in .NET with state synchronisation, event handling, and server tick.

Lead Developer · UFO Games Pvt Ltd
VR Experience Application
VR Experience Application
2020–21
  • Unity
  • VR
  • Mirror Networking
  • Multi-Device

Built a VR experience for multiple VR devices on a local network using Unity and Mirror Networking, controlled from a desktop host.

R&D · Parcus Interactive
AR Magazine App
AR Magazine App
2020–21
  • Unity
  • AR Foundation
  • Mobile
  • Mini-Games

Unity AR application for a magazine featuring augmented event videos and interactive mini-games. Built custom multi-touch controls for placement, translation, scaling, and rotation.

R&D · Parcus Interactive
FPS Games
FPS Games
Personal
  • Unity
  • C#
  • 3D Modelling
  • Game Dev

First-person shooter titles with Zombie Survival and Insurgency themes set in 3D-modelled institutional environments.

Personal Projects
Elevation Mapping via Drone Imagery
Elevation Mapping via Drone Imagery
2020
  • MATLAB
  • Photogrammetry
  • SfM
  • Drone
  • IoT

Custom-built drone with MATLAB-based 3D elevation mapping using photogrammetry and Structure from Motion (SfM).

Final Year Project · KTU
8-bit Computer
Hardware
  • Digital Logic
  • Von Neumann
  • Electronics

Ben Eater-inspired general-purpose Turing-complete computer implementing von Neumann architecture.

Hardware Project
Experl — Interactive Learning App
R&D
  • AR
  • Mixed Reality
  • Education
  • Unity

Learning application using Augmented and Mixed Reality to teach interactive content.

R&D Project

This represents a selection of my projects. Additional work spans game development, VR/AR, full-stack web, and IoT.

Let's Build Something Together

Whether you have a project in mind, want to collaborate, or just want to say hello — I'd love to hear from you.

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